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LAKE BRANTLEY PATRIOTS
FOLK STYLE WRESTLING "THE SWEETEST MOVE ON THE WRESTLING MAT IS THE ALL-MIGHTY HAND RAISE." REEF SIGNALS
BENEFITS Wrestling is the most demanding sport. However, there are many benefits to participating in such a challenging sport. Many of the young athletes on the Patriot wrestling team will learn things that will stay with them the rest of their lives. Young wrestlers face many disappointments as they learn this sport. Seldom does an athlete find immediate success on the mat. It takes time and experience to reach a level of success. This helps to teach these young athletes how to deal with adversity. They find it is not easy to get to the top. It takes a lot of hard work, dedication and commitment. It also takes a lot of courage to be a wrestler. When a wrestler steps out on the mat, he is all alone. He risks being beaten in front of his teammates, his parents and his friends. Yet, all wrestlers take that risk repeatedly. Self-discipline is another quality that is developed in wrestling. Wrestlers have to work hard and maintain their intensity every day of the season. Some of them also choose to diet to maintain a certain weight. This is particularly tough for growing athletes who are used eating several times a day. It takes self-discipline to practice hard every day and to diet. While wrestling is difficult and takes hard work, the young athletes involved learn they will be rewarded in the long run. This reward is calling WINNING and it makes all the hard work worthwhile. Winning comes in many forms. We work on the principle that you do everything to win and winning will come. Preparation is the key to success. Many wrestlers realize hard work can make good things happens, and they carry this with them even when their days of competition are over. CLICK THE BANNER BELOW TO GET TO LAKE BRANTLEY'S WRESTLING HOME PAGE.
RECORD: 12-1 WEIGHT:171 TRAINED WITH: NICK BARRON (STATE QUALIFIER AT 189) COACHES: KEVIN CARPENGER RICK PROSACH WRESTLING TERMINOLOGY CAUTION: A ruling made by the referee where one wrestler is called for stalling, a false start, wrong starting position, etc. A second offense is a penalty. See: Stalling, Warning. CONTROL: A position of advantage where one wrestler maintains restraining power over the other. This usually means that the other wrestler is off his feet and on the mat. CRADLE: A pinning situation where the offensive wrestler has his opponent's head and one of his legs encircled, usually with his arms. In a pinning situation, locking of the hands is legal. ESCAPE: When the defensive wrestler gains a neutral position and his opponent has lost control while either wrestler is inbounds. Counts one (1) point.
FALL: Also called a "Pin." When either both shoulders or both shoulder blades are held in contact with the mat for two(2) continuous seconds. It terminates the match and it worth six (6) team points. LEG BANDS: In tournaments, the contestants wear leg bands to identify which one is being scored as the home wrestler and which is the away wrestler. The green leg band is for home, the red for away. Scoring cards, when used, are also green and red. The referee's coin is green on one side and red on the other. It is used to determine which wrestler chooses the starting position at the beginning of the second period. LOCKING HANDS: Interlocking or overlapping hands, arms or fingers around the opponent's body is illegal, except in a pinning (near fall) situation.
MATCH: Individual contest between two wrestlers.
MEET: A Contest between two wrestling teams. Each may have one wrestler in each weight class. Team points are awarded on the basis of the results of individual matches between wrestlers. See: Points (Team), Tournaments. NEAR FALL: A near fall occurs when offensive wrestler has control of his opponent in a pinning situation. It involves holding the shoulders or shoulder blades within four (4) inches of the mat or holding one (1) shoulder or shoulder blade on the mat and the other is held at a 45 degree angle for two (2) seconds. It is awarded when the defensive wrestler gets out of the pinning situation. A near fall is two (2) points if held for two (2) seconds of three (3) points if held for five (5) seconds. NEUTRAL POSITION: A position where neither wrestler has control. See: Control. PIN Holding an opponent on their pinning area for two seconds in the boundary of the ring. POINTS (MATCH): Awarded for a takedown (2 points), escape (1 point), reversal (2 points), and near fall (2 or 3 points). Penalty points are awarded for warnings. See: Warnings. POINTS (TEAM): Awarded on the basis of individual matches. A fall ( or pin), forfeit, default or disqualification is six (6) points. A technical fall is five (5) points. A superior decision (point spread of twelve [121 or more match points) is five (5) points. A decision (point spread of 1 to 7 match points) is three (3) points. See: Tournament. REFEREE'S STARTING POSITION: A starting position where one wrestler is in a defensive position ( on hands and knees) and the other is in an offensive position (positioned over the other, normally with at least one knee on the mat). REVERSAL: When the defensive wrestler come from underneath and gains control over his opponent either on the mat or in a near-standing position, while either wrestler is inbounds. Counts two (2) points.
STALLING: A caution by the referee when one of the wrestlers fails to make a reasonable effort to wrestle aggressively. An offensive wrestler must make a reasonable effort to pin his opponent; a defensive wrestler, to escape. STARTING POSITION: The wrestlers begin each period either in the neutral or referee's position. The first period always starts in the neutral position. For the second period, a coin toss decides which wrestlers chooses the starting position. He or She elects the neutral, offensive or defensive position, or he or she may defer his choice. Unless he defers, the other wrestler chooses the starting position for the third period. When the wrestlers go out of bounds, either the neutral or referee's starting position is used, depending on whether one wrestler has control. See: Leg Bands, Neutral Starting Position, Referee's Starting Position. TAKEDOWN: When one wrestler gains control over the other down on the mat from a neutral position while either wrestler is inbounds. A takedown is normally awarded when one or both of the defensive wrestler's knees are down on the mat. Counts two (2) points.
TECHNICAL FALL: It occurs when one wrestler has accumulated fifteen (15) points more than his opponent. It terminates the match and it worth (5) team points. TOURNAMENT: A contest between several schools where wrestlers are divided into weight brackets. Each school may have one per bracket. Normally, wrestlers in each bracket are seeded according to past records. Team points are given on the basis of the final placement of its wrestlers. See: Leg Bands. WARNING: A ruling made by the referee when one wrestler has made an illegal or potentially dangerous hold or other serious violation. False starts or stalling are given a caution for the first offense. A first or second warning awards the opposing wrestler one (1) point, a third two (2) points; a fourth results in disqualification of the offending wrestler. See. Caution.
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